Plugins

  • Termdot (Game Terminal)
    4.4
    v0.0.4Tools

    Termdot is an external terminal design for Godot, it supports: 1. Runtime command execution console – interact with the game during runtime. 2. Command history caching and auto-completion – recall and auto-fill previous inputs. 3. Command scripting with execution status handling – write reusable scripts and track results. 4. Extensible and easily integrated – fits smoothly into existing projects. 5. Log and data inspection windows – visually view logs and runtime data. 6. Capture Godot's standard output and errors with timestamps automatically - inspect error data on release export.

    By: Joezeo
  • Event Audio
    4.2
    v1.0.1Tools

    An event-based audio workflow for Godot. - Event based - add audio without modifying scenes or nodes. - Centralised. Build up a banks of audio in one place. - Works with 2D and 3D scenes. - Works with GDScript and C#. - Multiple audio variants can be associated with a trigger. When triggered, a random choice will be picked. - Triggers are searched for hierarchically the using `+` separator. - Audio banks can be swapped out at runtime.

    By: bbbscarter
  • Third Person Controller
    4.0
    v1.03D Tools

    This addon includes 3rd person perspective locomotion and blockout materials, sky.

    By: emirthab
  • godot-gameplay-attributes
    4.4
    v1.0.0rc5Scripts

    Part of the godot-gameplay-systems. This is a c++ addon which handles attributes, attribute systems, buffing, debuffing and so on.

    By: octod
  • Date Time
    3.5
    v1.0.0Scripts

    Datetime utils for Godot

    By: verillious
  • MQTT Client
    4.1
    v1.3Misc

    This node implements the simple and lightweight MQTT protocol popular with IoT (Internet of Things) applications.

    By: goatchurchprime
  • Godot Sharp Some - Drawing 2D
    4.1
    v0.23.0Scripts

    Is set of extensions for custom drawing API in Godot engine version 4.1. It simplifies script drawing. Includes CanvasItem extensions for drawing various plane shapes and Multiline class extending possibilities of drawing API.

    By: Jiri
  • Particles Renderer
    3.3
    v1.0.02D Tools

    Create sprite sheets from particles ✨.

    By: hiulit
  • Godot Sharp Some - Drawing 2D
    4.0
    v0.20.0Scripts

    Is set of extensions for custom drawing API in Godot engine version 4.x. It simplifies script drawing. Includes CanvasItem extensions for drawing various plane shapes and Multiline class extending possibilities of drawing API.

    By: Jiri
  • GD Data Binding
    4.0
    vv1.2.7Scripts

    GD Data Binding is a Godot library that simplifies your UI coding by automatically syncing data between views and models.

    By: Hotari
  • Godot Space Mouse
    3.4
    v1.4.33D Tools

    Plug-in to add support for 3Dconnexion Space Mouse and Space Navigator 3D mice input devices. Control the Godot Engine editor viewport camera with 6DOF (6 degrees of freedom). Freely translate the camera position and also rotate along the yaw, pitch, and roll axes. - Place the addons folder, with all contents, into your Godot project root directory. - To enable the plug-in, click Project Project Settings Plugins and check Enable next to the Godot Space Mouse entry. - Use the Space dock in the editor to adjust speed or change to object or camera control. - The 3Dconnexion driver is not needed on any OS. However, if you're on Windows, and have the driver installed, please first open the Godot editor, then open the 3Dconnexion app. You'll see a pop-up with the name of the Godot editor executable. Click Advanced Settings, then disable all navigation and zoom controls, as these can conflict with the viewport controls. - If you are using a wireless Space Mouse, on Windows, you'll have to make sure only the correct HID device is enabled for the plug-in. First do a Windows Update, and check the Optional Updates for the 3Dconnexion driver. Then open Device Manager, click View Devices by container. You should see an entry for 3Dconnexion Universal Receiver and underneath 3Dconnexion Wireless Device which is the driver we just installed. Below that, there may be around 6 entries for HID-compliant vendor-defined device. Right-click on each of those and disable them. You will have to click Yes, but don't choose Restart. Wait until you have disabled all those on the list, then restart your machine. - On Linux you will need to allow HID access via udev rules. First, download the file 70-space-mouse.rules from the addons/spacemouse/bin/ folder and place this file in the correct directory for your distro, such as /etc/udev/rules.d/. Then replug your Space Mouse hardware or run sudo udevadm control --reload-rules && sudo udevadm trigger to update the rules. - For macOS, you must uninstall the 3Dconnexion drivers, as they're incompatible with the plug-in. - Please note, a Space Mouse or Space Navigator hardware device from 3Dconnexion is required.

    By: cybereality
  • LinePath2D
    4.2
    v0.12D Tools

    It is a simple addon that brings all the 'Line2D' drawing capabilities to 'Path2D' curves.

    By: cloudofoz
  • Fuku - Ollama Integration for Godot
    4.3
    v1.0.4Tools

    Fuku is a plugin for Godot Engine that integrates Ollama, enabling you to interact with your own LLMs (large language models). Chatbot: Ask something into the chat box and the LLM will generate a relevant response. Experiment with different models and instructions to optimize your results.

    By: af09
  • Escoria in Daïza - Point & Click Adventure
    3.2
    v1.0Demos

    Short adventure/narrative game to showcase Escoria, the point & click template for Godot: https://godotengine.org/asset-library/asset/505 It's used as a basis for the Escoria manual, which describes its internal mechanics: https://fr.flossmanuals.net/creating-point-and-click-games-with-escoria/

    By: Beuc
  • Godot Sharp Some - Drawing 2D
    3.3
    v0.19.1Scripts

    Is set of extensions for custom drawing API in Godot engine version 3.3 to 3.5. It simplifies script drawing. Includes CanvasItem extensions for drawing various plane shapes and Multiline class extending possibilities of drawing API.

    By: Jiri
  • balldrop.
    3.1
    vv1.0Projects

    An experimental musical instrument, made with Godot 3.1. The idea is that there are multiple emitters on the screen that periodically spawn balls. When the balls touch a line, a sound is emitted. The kind of sound depends on the color of the ball, and the pitch of the sound depends on the velocity of the ball. You can draw lines by holding the left mouse button and erase them again by pressing the right mouse button. You can get the executables here: https://bauxite.itch.io/balldrop

    By: Bauxite
  • Slider Label
    3.4
    v1.0Misc

    A customizable Label that displays a Slider value. Just put it under a Slider and it will work automatically. You can customize the label with any styles and it will show correctly with both HSlider and VSlider. Comes with a few settings that controls when the label should appear (on click, on hover, on focus, always), placement (above or under the slider), separation from slider. There's also a property to specify custom format, e.g. "%s px" will add "px" suffix to your value. Remember to enable the plugin for the node to appear on your list. SliderLabel needs to be a child of Slider node, but you can specify a custom path too. Check the repository page for some cool GIFs.

    By: KoBeWi