
This library is a collection of visual script custom nodes that anyone can use in there projects. So as to make the Visual Scripting WorkFlow in Godot easier to use.
This library is a collection of visual script custom nodes that anyone can use in there projects. So as to make the Visual Scripting WorkFlow in Godot easier to use.
GDSAM provides retro voice synth capabilities via a wrapper library for SAM, the Software Automatic Mouth. Based on the C port by Sebastian Macke at https://github.com/s-macke/SAM.
Use Godot Font Icons instead! This addon provides the following nodes to use emojis in Godot: - **EmojiIcon**: A node that displays an Emoji. - **EmojiButton**: A node that displays an Emoji as a button. Rewritten to give you access to **EmojisDB** singleton for easier use of emojis anywhere in your project. It's also adds **IconsFinder** to the Godot's **Tools** menu. So you can find the emojis easily.
Safely serialize/deserialize objects (and built-in Godot types) to JSON or binary in Godot. Enables registration of scripts/classes and conversion of values to/from JSON or bytes, without any risk of code execution. Perfect for save state systems or networking. View more details on the project page (click "View files")
GDSAM provides retro voice synth capabilities via a wrapper library for SAM, the Software Automatic Mouth. Based on the C port by Sebastian Macke at https://github.com/s-macke/SAM.
Player Connect also known as a Reporting System which can be implemented inside your Godot Game and with ease. it uses Godot's HTTPRequest node to send Calls to Discord's Webhook.. and so in whichever channel your webhook is.. it will send the data to that specific channel.. please keep in mind don't share your webhook url to the public. it would lead to disasters
Emoji mode use Twemoji. This addon provides the following nodes to use emojis in Godot: EmojiIcon: A node that displays an Emoji. EmojiButton: A node that displays an Emoji as a button. It's also adds EmojiFinder to the Godot editor's toolbar. So you can find the emojis easily.
An FPS multiplayer template with everything you'd need to get started. Includes a full map with custom 3d assets. Features: - Multiplayer - Full map with custom assets - Controller support (including menus) - Cinematic Main menu - Pause menu - Options menu with: - Fullscreen - Fps and ping counters - Mouse and controller sensitivity - Bullets wall collision - Random respawn on map - Adjusted light and environment ("better graphics") QOL: - Configurable random respawns Player > Inspector > Spawns - Tooltips for exported variables The 3d assets are made by me and go by the same MIT license, so you are free to use them in your commercial games. Credits: - Textures used are made by https://kenney.nl/ and pre-packaged for Godot by Calinou - The base multiplayer functionality was made by following a tutorial from DevLogLogan https://youtu.be/n8D3vEx7NAE
# "Immersive" First Person Controller v1.3.1 A first-person controller designed for slower paced, "immersive sim"-like control. The behaviour is done through a finite state machine. I just wanted to learn the pattern and make something useful at the same time. Feel free to contribute or submit issues :) ## How to use Player.tscn contains the player character scene. Copy it to whichever scene, where you need it. Climbing should work with any horizontal surface, no special setup necessary. ### Controls - [W][A][S][D] = move - [Shift] = hold to sprint - [C] = toggle crouch or slide (when sprinting) - [Space] = jump, hold near ledge while falling to grab ## Features ### Existing features - Basic movement (i.e. walking, running, jumping) - Crouching - Sliding - Climbing ### Planned features - GUI for changing character-related values more conveniently - More customization (view bobbing, custom crosshair, etc.) - Controller support - Customizable animations for climbing
This an alternative to the built in tilemap node for games that don't need all of it's features or need better performance when drawing a lot of tiles, the tilemap is rendered with a shader and performance depends on the resolution and the GPU, so the amount of tiles on the screen doesn't affect performance. How to use: https://github.com/MightyPrinny/godot-gputilemap/wiki Features: -The editor supports basic things such as undo/redo, paint, erase and has a rectangle selection tool, brushes are made selecting things on the tileset view or from the selection on the map. -Node instance generation via custom scripts. -Autotiling -Flip tiles vertically and horizontally -Import maps from Tiled exported as json with csv tile data, the importer will ask you about which layer you want to import and what tileset you want to use. -Save and load brushes from files Save and load maps from files Notes: -Maps are stored as ImageTexture, if you are targeting mobile and low end devices don't use maps larger than 1024x1024 tiles( 2048x2048 should be fine but I'm not sure if that's good for low end mobile phones). -Tilesets can have a maximum size of 256x256 tiles. -Unfolding the image property of the ImageTexture that stores the map crashes the editor, this is a Godot editor bug. -Only one tileset can be used on a single GPUTilemap node, this is because shaders don't support sampler2d array uniforms on GLES2.
Demo project for the Level of Detail (LOD) add-on. The add-on's code is included in this asset. Find the Level of Detail (LOD) add-on at: https://godotengine.org/asset-library/asset/729
This plugin makes use of the coi-serviceworker Javascript library to enable Cross Origin Isolation and SharedArrayBuffer in Godot 4 games, for situations in which you can't control the headers.
Yet another (linear) dialogue system/addon/plugin. Written in human-readable plain text. Compatible with Godot 4.3. Official documentation: https://nndda.github.io/Theatre 0.9.0 changelog: https://github.com/nndda/Theatre/releases/tag/0.9.0
Have fun with this marvelous plugin for generating small toast notifications. Toast Party is a versatile plugin for Godot that allows you to easily create toast-style notifications in your games and applications. Add an extra layer of interactivity and visual feedback to your Godot projects with ease. Bring your messages to life with Toast Party!
Addon to store data in text or encrypted files, in Godot Engine 4, in an easy way. More info: https://github.com/TheVulcoreTeam/Persistence
Scene loader with loading screen and progress bar. For usage information, visit the following: https://github.com/Maaack/Godot-Scene-Loader/blob/main/README.md#usage
This is a simple third person controller for Godot 4.1+, it's a hybrid between GDQuest's Godot 3 third person controller and Devlog Logan's third person controller, I think this fixes all the issues that both controllers had, feel free to use.
This is a real GNU/Linux | OSX | Windows terminal for executing commands and applications from command line: `ls`, `dir`, `cd`, piped commands, and others are supported. * Can you run sudo? Yes, you can! we have provided a secure password dialog. * Personalize foreground and background colors. * `godot` command is a shortcut command to Godot command line tool, it can execute scenes and more! Type intro --all for to show more details.