
Godot editor UI to spy on what a Viewport is rendering. Useful for debugging.
Godot editor UI to spy on what a Viewport is rendering. Useful for debugging.
This is a wave function collapse implementation for Godot in C#. Please refer to Examples on how to use. basically you need 2 tile maps. one to create a new map on (target) and one to use as a sample on how the tiles are used (sample). Features: Create map based on a sample Different match levels are possible (through changing MATCH_RADIUS) Multi-threading Possibility analysis from sample Fail correction (Generation will not fail anymore!) Has a base generator class that can be expanded for your use Fully working 2D and 3D generation! Currently has built in support for TileMap2D and GridMap( 2D or 3D ) (Used tile-sets are from Kenney with a CC0 license)
Node allowing for real-time cutting of mesh, implemented in GDScript supports rigid bodies , repeated cutting , cross section materials
This plugin enables speech-to-text voice recognition in the Godot engine for Windows and Linux (x86_64).
Tracer is an addon for godot 4 for structured, customizable traces, heavily inspired by tracing. ✨ Features - Multiple log levels and filtering - Colored output - Useful information such as the script a span is located in, the current thread id and timestamps - Modular design - Support for custom writers *icon sprite is from Terraria*
**Epic Online Services** for Godot. Use as **C++ SDK** or compile as **GDScript SDK**. ## Feature 1. OOP and Godot Style, all APIs have been typed as far as possible. 2. Almost APIs are generated from EOS C SDK, you can refer Epic Online Services document directly. 3. `EOSMultiplayerPeer` for godot multiplayer. 4. Support Windows, Linux, macOS, Android, iOS.
This is a compatible version for godot 4.2. Recommend to use 4.3 or later one. AOOLU(Assume Only One Local User) is a version that simplify api by assuming there have only one local user, please refer to the github page for more details. **Epic Online Services** for Godot. Use as **C++ SDK** or compile as **GDScript SDK**. ## Feature 1. OOP and Godot Style, all APIs have been typed as far as possible. 2. Almost APIs are generated from EOS C SDK, you can refer Epic Online Services document directly. 3. `EOSMultiplayerPeer` for godot multiplayer. 4. Support Windows, Linux, macOS, Android, iOS.
A simple add-on that copies some of the functionality of FMOD inside of Godot. Sound Effects (SFX). Meant for game jams, prototypes, and small projects. Read more on GitHub: https://github.com/kpids/bmod
A table control which can be sort and dynamic update 1. Create table in editor 2. Select table row 3. Dynamic change data
Godot Text to Speech is a plugin that creates text-to-speech voice synthesis in the Godot engine using the FOSS Flite engine.
> Best Suited for 4.2+ Compass implementation for different needs in Godot Engine. Adds new Compass3D, Compass2D and CompassBar node in Editor. ## Usage 1. Search and add CompassBar/Compass3D/Compass2D using Ctrl-A or Add Node button 2. Assign the Parent property for rotation calculation, **Parent** is the **rotating node** Open example.tscn and read README.md to understand more. Read GitHub wiki for latest Documentation: https://github.com/vi4hu/godot_compass/wiki/Usage
Godot 42 is a small demo/benchmark that will allow you to test the performance of your PC and test the new Godot 4.2 optimizations that use AMD's Open Source FidelityFX™ Super Resolution 2.2 (FSR 2.2) technology.
This mini moddable game project by Endless OS Foundation is intended to help ease the learning curve into Godot. This sample project allows learners to engage with game creation concepts, applying various modifications to the game itself, all without reading or writing any code. The doc/MODS.md file details the mods that have been made available.
Localization Editor is a tool for adding/editing/deleting translations in .csv files. Features: * Add/Edit/Delete Translations using .csv file format. * Use it as a Standalone portable program, or as an addon for Godot Engine. * Add automatic translations using Google Translate API or use a shortcut for a DeepL website with the translation. * Designed to help translators. * Made with Godot Engine! * Free and Open Source!
Shows what you are doing in the Godot Editor as your Discord presence. Supports Windows, Linux and OSX Godot >= 3.2.2 Features - Updates the presence in real-time - Two customizable URL buttons - Supports showing scripts like GDScript, VisualScript, NativeScript and CSharpScript - Automatically reconnects to the Discord client - Two modes for updating timestamp (start of the project vs whenever the screen changes) Customize the plugin in: Project Settings -> Discord Presence
This is a compatible version for godot 4.2. Recommend to use 4.3 or later one. **Epic Online Services** for Godot. Use as **C++ SDK** or compile as **GDScript SDK**. ## Feature 1. OOP and Godot Style, all APIs have been typed as far as possible. 2. Almost APIs are generated from EOS C SDK, you can refer Epic Online Services document directly. 3. `EOSMultiplayerPeer` for godot multiplayer. 4. Support Windows, Linux, macOS, Android, iOS.
AOOLU(Assume Only One Local User) is a version that simplify api by assuming there have only one local user, please refer to the github page for more details. **Epic Online Services** for Godot. Use as **C++ SDK** or compile as **GDScript SDK**. ## Feature 1. OOP and Godot Style, all APIs have been typed as far as possible. 2. Almost APIs are generated from EOS C SDK, you can refer Epic Online Services document directly. 3. `EOSMultiplayerPeer` for godot multiplayer. 4. Support Windows, Linux, macOS, Android, iOS.
A general-purpose debug console full of useful commands suitable for any kind of project. To install simply autoload the console.tscn scene and place it at the top of your load order. Then go to Project > Project Settings > Input Map and add a new action called "debug" and assign it a key. This action is used to open/close the console.