
A Godot Addon to easily estabilish LAN connection between devices connected on the same router.
A Godot Addon to easily estabilish LAN connection between devices connected on the same router.
Replaces a Sprite color with another one using a mask. https://thumbs.gfycat.com/FrighteningAssuredKinkajou-size_restricted.gif More details about usage here: https://github.com/HeartoLazor/godot_palette_swap
Scene Object brush is a 3D addon drawing tool for the Godot game engine. It's meant to ease the placement of scenes (ref Unity prefab drawers). I was not in a mood to do all the manual work to create a nice tree scenery, therefore i did what any sane (or not) developer would do - create a tool for that. ## How to use? * import addon and enabled it under Godot Project Settings / Plugins * Add a Brush node to scene * Select Brush node (and optionally settings) * Use Left mouse button to place objects / Right Mouse button to erase them * Profit ? ## Which Godot versions are supported ? Godot 4.0+
Replace Windows icon without rcedit. Create icon from image(s) using no external tools. After installing and enabling you'll find two additional menu entries: Project/Tools/Icon Creator Project/Tools/Icon Replacer which should be self explanatory.
HexGrid library for Godot 4.0+ (based on redblobgames.com 's implementation)
Adds a 2D cinematic camera that can be used to create smooth transitions between cameras. The plugin contains two scripts: camera_data.gd and cinematic_camera.gd. Both can be added to your scenes as nodes through the "Create New Node" menu. The CameraData2D node is a virtual camera. It controls the movement of a camera and controls its settings. The CinematicCamera2D node is the camera itself. It extends the Camera2D node and needs a reference to a CameraData2D node that can be assigned to it through the inspector or with a script.
Add an NImate node to the scene to begin - its variables should be self-explanatory. Requires Delicode NI mate. Use default settings with skeleton tracking enabled. Delicode NI mate Installers: Windows - https://github.com/hoontee/godot-ni-mate-motion-capture/raw/master/ni_mate_installers/Delicode_NI_mate_v2.14_Installer.exe macOS - https://github.com/hoontee/godot-ni-mate-motion-capture/raw/master/ni_mate_installers/Delicode_NI_mate_v2.14.dmg Ubuntu 64-bit - https://github.com/hoontee/godot-ni-mate-motion-capture/raw/master/ni_mate_installers/Delicode-NI-mate_1.20-ubuntu_amd64.deb Ubuntu 32-bit - https://github.com/hoontee/godot-ni-mate-motion-capture/raw/master/ni_mate_installers/Delicode-NI-mate_1.20-ubuntu_i386.deb
Includes: file formats: SVG 3 patterns: - Godot Logo - Checker - Grid_512x512 - Grid_1024x1024 9 colors: - Black - White - Red - Orange - Yellow - Lime - Cyan - Blue - Magenta
This template allows users to construct arbitrary 2D wheeled vehicles. The basic concept is to simulate each wheel individually, which makes it possible to make a wide variety of vehicles, regardless of the amount of wheels or the steering. Several example vehicles are provided. For a more detailed description and manual, please visit the GitHub page: https://github.com/vrojak/godot-wheeled-vehicle-template
Adds a 2D cinematic camera that can be used to create smooth transitions between cameras. The plugin contains two scripts: virtual_camera_2d.gd and cinematic_camera_2d.gd. Both can be added to your scenes as nodes through the "Create New Node" menu.
Replace Windows icon without rcedit. Create icon from image(s) using no external tools. After installing and enabling you'll find two additional menu entries: Project/Tools/Icon Creator Project/Tools/Icon Replacer which should be self explanatory.
HCoroutines is a library that helps you write game logic in an intuitive way by bringing the concept of hierarchical coroutines to Godot for the C# language. This tool has been specifically designed for the Godot game engine, making it a breeze to work with features that would otherwise be a headache to integrate with: - Handles features specific to Godot, such as signals, tweens and delays. - Allows you to run code either in _Process() or _PhysicsProcess() frames. - Out of the box support for pausing coroutines when the game is paused. In addition to the above, this library also offers: - Native support for async programming and tasks. - Easy to use interface to minimise boilerplate and increase readability. - Wide array of built-in coroutine types to handle common tasks. For more information, please see the README https://github.com/Inspiaaa/HCoroutines
Utility class for registering and serializing light-weight RefCounted-based structs. It can be used as a replacement for Resources; it comes with its advantages and limitations. Register a type with: RefSerializer.register_type(&"ClassName", YourClass.new) Where ClassName is the name used to create and serialize the type and YourClass.new is a constructor Callable, which will be used to create instances of your class. YourClass can be any class, including custom internal classes. It needs to extend RefCounted. Create instances with: RefSerializer.create_object(&"ClassName") It returns an instance of your class created with the provided constructor method. Serialize with: RefSerializer.serialize_object(some_object) where some_object is an instance created with create_object() or deserialized using deserialize_object(). The methods returns a Dictionary that represents your object. Or use store methods: RefSerializer.save_as_text(some_object, "res://object.txt") RefSerializer.save_as_binary(some_object, "res://object.not_txt") Check the repository README for more details.
Library for extra math types in C#, including Vector4, double-precision, and integer types, all based on Godot's own C# math types. Please view the README for more details and instructions on how to use it.
Finite State Machine for managing different States that anything can be in. For example, an Enemy can "Attack", "Patrol", "Idle", etc.
Includes: 3 patterns: - Godot Logo - Checker - Grid_512x512 - Grid_1024x1024 9 colors: - Black - White - Red - Orange - Yellow - Lime - Cyan - Blue - Magenta file formats: PNG