Plugins

  • Tracer
    4.0
    v1.0Scripts

    Tracer is an addon for godot 4 for structured, customizable traces, heavily inspired by tracing. ✨ Features - Multiple log levels and filtering - Colored output - Useful information such as the script a span is located in, the current thread id and timestamps - Modular design - Support for custom writers *icon sprite is from Terraria*

    By: wyvernbw
  • GD-EOS (4.2)
    4.2
    v0.4.0Misc

    This is a compatible version for godot 4.2. Recommend to use 4.3 or later one. **Epic Online Services** for Godot. Use as **C++ SDK** or compile as **GDScript SDK**. ## Feature 1. OOP and Godot Style, all APIs have been typed as far as possible. 2. Almost APIs are generated from EOS C SDK, you can refer Epic Online Services document directly. 3. `EOSMultiplayerPeer` for godot multiplayer. 4. Support Windows, Linux, macOS, Android, iOS.

    By: Daylily
  • GD-EOS (4.3 - AOOLU)
    4.3
    v0.4.0Misc

    AOOLU(Assume Only One Local User) is a version that simplify api by assuming there have only one local user, please refer to the github page for more details. **Epic Online Services** for Godot. Use as **C++ SDK** or compile as **GDScript SDK**. ## Feature 1. OOP and Godot Style, all APIs have been typed as far as possible. 2. Almost APIs are generated from EOS C SDK, you can refer Epic Online Services document directly. 3. `EOSMultiplayerPeer` for godot multiplayer. 4. Support Windows, Linux, macOS, Android, iOS.

    By: Daylily
  • Text to Speech
    3.2
    v1.1Tools

    Godot Text to Speech is a plugin that creates text-to-speech voice synthesis in the Godot engine using the FOSS Flite engine.

    By: karolisd
  • Godot Speech Recognition
    4.2
    v0.3Scripts

    Scripts and a sample demo project for speech recognition in Godot 4 that should work across most platforms. Tested in Windows and Steam deck (linux).

    By: UvgProjects
  • Godot Dynamic Subtitles
    3.4
    v1.0Tools

    This is an addon for Godot that allows you to very easily add subtitles to your game. This was intended to easily integrate into an existing game and be simple enough to manage for a game jam. Subtitle styles currently supported: * 3D Spatial Subtitles (it locks to the 3D position where the audio originates, or along the screen edge if the sound was off-screen) * Dialogue subtitles.(Handled in a queue so all the subtitles are seen) There are several options available for changes to the subtitles, and the system uses Label nodes for the subtitles, so if you have translations registered, they will translate automatically using the keys you provide.

    By: QueenOfSquiggles
  • TweenAnimator
    4.4
    v1.4Scripts

    The TweenAnimator class provides an easy-to-use set of static methods for animating Node CanvasItem and Labels properties in Godot. It includes various animation effects like fade, scale, shake, and more. It can be used in both editor plugins and runtime code. The class is designed to facilitate quick visual effects without needing to manually manage tweening logic and to be usable anywhere in a project. Demo project : https://github.com/EvilBunnyMan/TweenAnimatorDemo

    By: EvilBunnyMan
  • Godot Palette Swap
    3.0
    v1.02D Tools

    Replaces a Sprite color with another one using a mask. https://thumbs.gfycat.com/FrighteningAssuredKinkajou-size_restricted.gif More details about usage here: https://github.com/HeartoLazor/godot_palette_swap

    By: hearto
  • Easy LAN
    3.2
    v1.0Misc

    A Godot Addon to easily estabilish LAN connection between devices connected on the same router.

    By: henriquelalves
  • Locker - Saver, loader and storage manager
    4.3
    v1.1.2Tools

    The Locker plugin is a framework created in Godot 4.3 meant to simplify the process of saving, loading and managing data in Godot projects. This plugin has as one of its main goals being open for user customizations, allowing the use of different user defined strategies for accessing data in different ways. Another feature that this Plugin provides in order to achieve that goal is giving users the ability to customize what's the directory in which the save files should be stored, what should be their name, and in what partitions they should be divided. This Plugin is capable of handling the gathering and the distribution of your game's data when saving and loading it based on configurations you provide. Multiple save files are supported, allowing you to separate data from different gameplays in a simplified way. Partitions can be used to access the game data in order to optimize the process with large amounts of data. This Plugin realizes its operations in an asynchronous way, so that manipulating large amounts of data doesn't make your game unresponsive. Another capability of this Framework is simplifying the access of your game's data through different versions of a save file. Allowing you to smoothly change the structure used to store your data. A bunch of configurations for this Plugin are available in the ProjectSettings when you activate the Plugin. Theses settings stay in the "addons/locker" path (make sure to refresh the ProjectSettings to see them). Documentation for this Plugin is built-in to the files, allowing you to read it directly through the Godot Editor. Unit tests are used to certify that the Locker Framework doesn't cause much bugs. If you find out any bugs, though, please report them. If you would like to contribute to this project, you can visit its Github page to find out how you can do that! :) To know more about this Framework, you can read its README.md and visit its Github repository, where a Wiki can be found with guides on how to get started with it. I hope this Framework helps you with your project! :D

    By: nadjiel
  • Godot Iroh
    4.1
    v0.1.5Scripts

    A peer-to-peer multiplayer extension for Godot based on Iroh. This plugin allows you to establish peer-to-peer multiplayer connections in Godot without relying on a centralized server, leveraging the power of Iroh.

    By: tipragot
  • Blank Starter Template (3D)
    3.1
    vv1.0.2Templates

    This template aims to gives a basic starter project with some predefined settings to achieve an high quality look

    By: hgouveia
  • Stairs3D
    4.2
    v0.0.23D Tools

    Addon for creating procedural stairs in Godot Engine

    By: GreatOdds
  • Polygon Knife Tool
    4.0
    v1.02D Tools

    Godot editor plugin that let users split Polygon2D, NavigationRegion2D and CollisionPolygon2D nodes and scenes based on said nodes.

    By: mrkdji
  • DialogueTreeEditor
    3.2
    v1.1Tools

    This tool handles all the back-end heavy lifting of dialogue trees. Also comes with an easy to use dialogue tree editor.

    By: EmAlexander
  • Todot
    3.1
    v0.10Tools

    Todot is a Kanban Style Todo Plugin for Godot.

    By: AbhinavKDev
  • Hexagonal Chess
    3.5
    v1.1Projects

    HexChess is a hexagonal chess program. It includes several variants of hex chess (Glinski, McCooey, Hexofen) as well as peer-to-peer multiplayer. Currently, it doesn't have any AI options. The code is licensed under the MIT license, feel free to use it in your projects. However, there are additional restrictions on some assets, check subdirectories for more info.

    By: semeai
  • LinuxLikeConsole
    3.2
    v1.1.0Tools

    Only the "console" folder is needed Full documentation/wiki/usage/changlog on: - https://github.com/cobrapitz/LinuxLikeConsole Features: - Auto completion / suggestion - Custom commands - Custom Channels (Default only 'All' Channel) - Custom/built in themes (arch theme, ubuntu theme, windows, light, dark, text_only) - Built in commands like -> man, tree, ls, cd, help, alias, setDock, clear, ... - Predefined and runtime forwarded parameters (runtime forwarding is prioritized) - Easy BBcode support (like: [b]this is bold[/b]) - Logging - Dragable console - Slide in animation - User rights (to restrict the usage of developer only commands) - Additional Visual and Logging functions (warn, error, sucess )

    By: codot