Plugins

  • Inventory Editor
    3.4
    v1.4.4Tools

    This is a Godot Editor plugin to manage inventories and items in godot. The plugin allows you to quickly and easily manage all your inventories and items. You can also create your own inventory and items ui. Resources are assigned very easily using drag and drop. The assigned resources can be viewed in preview window, to check them. You can also test all your inventories and items in preview mode. Version: 1.4.4 - QuestEditor support added (export game)

    By: VP-GAMES
  • EasyLeaderboard
    3.5
    v1.0.0Templates

    Add an online leaderboard to your game in under 10 minutes! Highly customizable. Comes with score validation built-in and drop-in ready leaderboard scene for quick prototyping. Optionally self-host the API with the available open source server application!

    By: garrett_makes
  • MeshCurver
    3.1
    v1.03D Tools

    Allows the user to deform a mesh along a curve. Thought as a combination between Blender's curve and array modifiers, this asset allows the user to deform any mesh along a Path node (a Bezier curve). It also allows him to change the scale of said mesh, as well as move it along the curve, and also repeat it (useful in case of, for example, road).

    By: TheFamousRat
  • Script Dock
    4.2
    v1.0Tools

    Moves the script list from ScriptEditor into a dock. This increases horizontal space for the ScriptEditor, and lets you separate the list into a window.

    By: dugramen
  • Water shader
    3.0
    v0.1Shaders

    This is a water shader with optional chromatic aberration, it has some options to tweak like tilling (To adjust waves scale), Murky ramp (To make it more or less "cloudy"), water tint colors (To make muddy water o caribean like), etc. It problably needs some optimization or has some bugs (since is one of my first incursions in shader coding) so please you are welcome to post issues or improvements. Only works on Godot 3.x, with GLES 3 backend for now.

    By: faculezcano
  • Poly Haven Import
    3.5
    v1.0Tools

    Directly browse Poly Haven inside Godot editor and import assets as native Godot resources.

    By: Bytez
  • Everything Library - Simple Resource Referencer
    3.5
    v0.1Tools

    A plugin allowing you to reference a folder of resources at runtime in an easy way. No `load()`, no `preload()`, no boilerplate directory crawling, no exported properties. Handy when you have a list of resources you keep expanding and expanding, but also need a way to just get all of them - for **an in-game catalogue of monsters**, or for **a recipe list in a crafting system**... or you just hate load(). Got a folder of items? Or even, a folder of folders of items? Just configure, and: "var all_the_items = Library.items". Need a "magic_crystal.tres" from there? "var crystal = Library.items['magic_crystal']". It's even possible to group them by a property value, like if you want to list all items of each type!

    By: don-tnowe
  • Diff margin
    4.3
    v0.2Scripts

    Diff Margin displays Git changes of the currently edited file on Godot script editor margin

    By: datoh
  • NEAT_GDScript
    3.3
    v0.0.5Scripts

    This tool allows for a simple implementation of the NEAT Genetic Algorithm. It requires two classes to be extended, then it will automatically generate an entire Neural Network with the Genetic Algorithm attached.

    By: BalaDeSilver
  • Dynamic Catenary
    3.5
    v1.0.03D Tools

    A dynamic catenary node and shader for Godot engine (for hanging chains, ropes etc.). "In physics and geometry, a catenary is the curve that an idealized hanging chain or cable assumes under its own weight when supported only at its ends in a uniform gravitational field" - Wiki The idea came from an excellent tutorial by Alan Zucconi, in which he describes the math behind catenaries. I used these formulas plus some original ideas to implement a new catenary node type in Godot.

    By: Donitzo
  • Playgama Bridge
    3.5
    v1.22.0Tools

    Playgama Bridge is a unified SDK for publishing HTML5 games on various web-platforms. Documentation: https://wiki.playgama.com/playgama/sdk/engines/godot/intro

    By: playgama
  • smooth-move
    3.3
    v0.0.1Tools

    this is a helper node to help interpolate visual nodes transform to follow physic body transform smoothly

    By: babypandabear3
  • Godot Pure Data
    4.3
    v0.2.0Tools

    GDExtension that allows you to interact with and run Pure Data patches. Available for Linux, Windows, and macOS. Note: macOS binaries are unsigned. You will need to grant permissions for the extension to run. Please see the README.md file in the project page for more details: https://github.com/fediazc/godot-pd

    By: nandoman
  • Simple Gdscript Formatter
    4.4
    v0.4.4Tools

    Format GDScript (`Ctrl + Alt + L`) *no Python dependencies* Follow the GDScript style guide. Open in External Editor (`Ctrl + E`) *Bypasses the "Use External Editor" setting* Opens the current file in your configured external editor (Rider/VS Code/etc.) without enabling `text_editor/external/use_external_editor` in Godot settings.

    By: madwind
  • Virtual Joystick
    3.4
    v2.0.0Tools

    A simple virtual joystick for touchscreens with usefull options.

    By: Marcial Lincoln
  • Animated Grid Container
    3.2
    v1.0Tools

    Adds a new animated grid container control node type that allow you to have a lot of control on it's children and their sorting over time in a grid like layout.

    By: Trogallart
  • Previous Tab
    4.0
    v1.0Tools

    Switch to the previously active tab (last tab) by pressing Ctrl+Tab (macos: Option+Tab), including last doc, script and scene tabs.

    By: MakovWait
  • Godot Voxel Lattice
    4.2
    v1.0.1Templates

    This is an attempt to implement the "Global Lattice" technique described by Davis Morley in Optimism in Design Handmade Seattle 2022.

    By: bruce965