Plugins

  • CineCam: A Camera GDExtension
    4.2
    v1.0Misc

    A Camera addon for Godot 4.2.2. Loosely based on the Unity Cinemachine. Makes blending and shaking cameras easy! Aimed to reduce the amount of code lines in your project a lot. A lot can be configured in the Inspector. See GitHub for a full list of features. I developed this as a part of my final thesis in game engineering. Written in C++, supported in GDScript. Wiki https://github.com/LumiToad/GDExtension_CineCam/wiki GitHub https://github.com/LumiToad/GDExtension_CineCam/ Example project https://github.com/LumiToad/CineCam_Example Supported platforms: Windows x86 32 / 64 Linux x86 32 / 64 Source code is available on GitHub, so you can compile your own builds!

    By: LumiToad
  • PuttyShape
    4.4
    v0.0.1Tools

    The Putty Shape plugin is the culmination of multiple sources into one plugin that allows for complex mesh generation by using primitive shapes and mathematical operations. Features: - 3D Mesh Generation - + Create static meshes in real-time by adding PuttyShape3Ds to a PuttyContainer3D + Over 30 shapes to use and over 20 operations to perform on them to create complex models + Save your creations from the mesh that's outputted to the PuttyContainer3D's mesh property as a model you can use in-game as-is or modify by exporting it from Godot

    By: ThisIsBennyK
  • Elgato Stream Deck Integration
    4.0
    v1.0.0Tools

    This tool is an integration with Elgato Stream Deck devices, and allows users to map the programmable keys of these devices to emit signals and change scenes in running Godot applications. Note: Installing this add-on also requires that the corresponding Stream Deck plugin be installed to the client software.

    By: BoyneGames
  • OpenAI Assistant
    4.0
    v0.0.4Tools

    Prototype to implement OpenAI assistance to Godot 4. Inspired by https://github.com/keijiro/AICommand

    By: Buri
  • Ingame BugReporter & Feedback
    4.0
    v1.4Misc

    Allows your players to send bug reports, feature requests and general feedback directly from within the game to a discord webhook. Features 2 different BugReporter UI designs and 1 survey style UI. From there you can do whatever.

    By: ASecondGuy
  • BugReporter
    4.1
    v1.0Misc

    Allows your players to send bug reports, feature requests and general feedback directly from within the game to a discord webhook. From there you can do whatever.

    By: ASecondGuy
  • BiomeGenerator
    4.1
    v1.0Demos

    Procedural Biome Map Generation Demo This demo shows how to use the Midpoint Displacement Algorithm to create natural and random biome maps.

    By: StarNightFlower
  • Dataclasses
    3.2
    v1.0.2Scripts

    Easy dataclasses with helpful features for Godot Engine. (similar to Python's dataclasses) Features - Customization options - Create object from Dictionary - Serialize to Dictionary - Better printing of object Examples, Customization and Docs https://github.com/3ddelano/dataclasses-godot

    By: 3ddelano
  • CSV-Typed-Data-Importer
    4.0
    v1.1Tools

    Use CSV files as configuration files in Godot with type definitions.

    By: citizenl
  • Extra Export Hints
    4.0
    v1.0Misc

    Allows you to modify how your property looks in the EditorInspector, without using _get_property_list. Add: - conditional visibility to properties; - buttons; - check buttons for bools; - direction editors; - large enum pickers; - your very custom editors!!! See the README for a thorough guide;

    By: mrpedrobraga
  • Multi Split Container
    4.4
    v1.12D Tools

    Alow splitting elements into containers with the same size in the canvas rectangle. ## Features - Auto Split in columns by child node count. (Work on nodes with base as Control) - Auto Split in rows by you row value setted. - Lines Size/Color Changeables. - Drag Button Size/Color Changeables - Drag Button Icon Changeables. - Reset offset splited container on double click on line. - Auto show content on focus. - Custom Initial Offset. More details in the original github post.

    By: Twister
  • OverheadCar2D
    4.0
    v0.1.1Scripts

    Adds a node type called OverheadCarBody2D to Godot 4 that implements reasonably good car physics. It's the car solution described here (http://kidscancode.org/godot_recipes/3.x/2d/car_steering/) and here (https://engineeringdotnet.blogspot.com/2010/04/simple-2d-car-physics-in-games.html) but adapted for Godot 4 and shared so it can be easily reused. It extends CharacterBody2D. Supports friction areas with OverheadCarArea2D and automatic driving for non-playable characters with OverheadCarPathFollow2D.

    By: ryanboder
  • Previewing Parallax Background
    4.1
    v1.0.12D Tools

    Provides parallax background that moves it's layers in editor. It helps to arrange objects in different layers relative to each other This is a port of the similar plugin from Godot 3.4.X to 4.X.X (https://godotengine.org/asset-library/asset/1535)

    By: nklbdev
  • Godot Git Describe
    4.2
    v0.6.0Tools

    Seamlessly display in-game versions based on your Git tags.

    By: zibetnu
  • Flappy Bird clone
    3.2
    v1.0Demos

    This is Flappy Bird clone, easy way to get started with Godot. You can learn various things from this sample.

    By: shivmsit
  • NetfoxSharp
    4.1
    v0.6.6Scripts

    A C# wrapper for the GDScript netfox addon. Implements lag compensation and more to build multiplayer online games easier. - Consistent timing across multiple machines - Supports client-server architecture - Smooth motion with easy-to-use interpolation - Lag compensation with Client-Side Prediction and Server-Side Reconciliation

    By: CyFurStudios
  • rpc-await
    4.0
    v1.0Scripts

    Small utility script for Godot's networking to allow sending requests over rpc that you can await on for a return value.

    By: dominiks