
A Camera addon for Godot 4.2.2. Loosely based on the Unity Cinemachine. Makes blending and shaking cameras easy! Aimed to reduce the amount of code lines in your project a lot. A lot can be configured in the Inspector. See GitHub for a full list of features. I developed this as a part of my final thesis in game engineering. Written in C++, supported in GDScript. Wiki https://github.com/LumiToad/GDExtension_CineCam/wiki GitHub https://github.com/LumiToad/GDExtension_CineCam/ Example project https://github.com/LumiToad/CineCam_Example Supported platforms: Windows x86 32 / 64 Linux x86 32 / 64 Source code is available on GitHub, so you can compile your own builds!