Plugins

  • Lua PluginScript (Godot 3.X)
    3.5
    v0.5.2Misc

    PluginScript that adds support for Lua as a scripting language in Godot, based on LuaJIT + FFI. Prebuilt for Windows, Linux/X11, OSX, Android and iOS platforms. Warning: the OSX library is not signed and will require explicit permission from users to run. Feel free to codesign it before distributing apps/games to end users. Warning: the iOS libraries are not codesigned and will require explicit signing or apps/games will crash instantly when loaded. Check out the project page for more information: https://github.com/gilzoide/godot-lua-pluginscript

    By: gilzoide
  • InterpolatedCamera3D demo
    4.1
    v1.1.1Demos

    Demo project for the InterpolatedCamera3D add-on. The add-on's code is included in this asset. Find the InterpolatedCamera3D add-on at: https://godotengine.org/asset-library/asset/739

    By: Calinou
  • Keyring
    4.3
    v1.0.0Tools

    A small GDExtension that allows to interact with the OS keyring. Currently works with Windows and Linux.

    By: shomy
  • DRPG Framework
    4.2
    v1.0Templates

    Simple DRPG framework. Uses 2D tilemaps to create 3D environments.

    By: Nyatsumi
  • Godot-WeChatPay-Android-Plugin
    4.2
    v1.0.0Scripts

    This is an Android plugin for Godot Engine 4.2, providing Godot client support for WeChat Pay's in-app payment. It also supports Tencent's Ad View platform for interstitial ads. Additionally, it includes the ability to copy text to the Android clipboard and paste from the clipboard.

    By: [email protected]
  • Thumbstick
    4.3
    v1.1.0Tools

    A Single Scripted and (yet) most convenient mobile controller setup element and connector. This plugin included presets and detailed debug informations mainly used for easy mobile controller setup validation.

    By: JoenTNT
  • StairsCharacter3D
    4.4
    v1.0.0Scripts

    A simple class based on Godot's default CharacterBody3D with very simple stair stepping ability. Just call "move_and_stair_step()" instead of "move_and_slide()". Written in C++ Only tested with cylinder colliders. Works best with "0.01" collider margin. There are a couple signals you can connect to: on_stair_step (any step, up or down) on_stair_step_down on_stair_step_up

    By: mrjshzk
  • Singleton Scripts Shortcut
    3.3
    v2.0Tools

    Adds a shortcut menu in the script editor allowing faster access of your autoloaded singleton scripts. (as defined in Project Settings->AutoLoad)

    By: rainlizard
  • Tracking Transparency
    4.3
    v1.0Scripts

    a Godot plugin that provides a unified API for handling tracking transparency on both iOS and Android.

    By: msabaeian
  • Godot Firebase Lite
    4.0
    v2.1Misc

    A lightweight Firebase REST API Wrapper for Godot supporting Authentication, Firestore, Realtime Database and Storage Documentation is available on the github repo!

    By: LeoC
  • Trail2D
    4.0
    v1.02D Tools

    A custom 2D node that creates a trail. Is it something you could code in 5 minutes? Yes, but I made this to save those precious 5 minutes.

    By: Gabbinetto
  • Subtitle Support Sample Project
    3.4
    v0.1Projects

    This plugin was created to help you work with subtitles inside Godot. It allowes you to import an srt format subtitle file into any scene. It works by converting the SRT file into a Godot Animation Resource. This way you can use any AnimationPlayer and RichLabelText node to play the subtitle. The reason behind using an Animation Resouce is to take advantage of the power of animations in Godot. Once the animation is created, all the information is compressed and managed by the engine just like any other resource.

    By: fede0d
  • QuickPlace
    4.0
    v1.0.0Tools

    Quickly place packed scenes and optionally rotate towards faces and randomize its position

    By: LauraSofia
  • TextureRectRounded
    4.2
    v0.2Tools

    TextureRect with Rounded Corners, including StretchMode COVERED

    By: kuruk-mm
  • Dicebag
    3.2
    v1.0Scripts

    A Godot port of Dicebag by 8bitskull, originally in Lua for Defold. An addon containing probability functions designed specifically for games. Refer to the README for more information.

    By: TheYagich
  • PopupTools
    4.0
    v1.0Tools

    Allows you to add new items to your CanvasItemEditor for faster level editing. The items can be added conditionally based on which nodes you are selecting, etc, since they are regenerated every time the popup menu is opened.

    By: mrpedrobraga
  • Connected
    4.2
    v1.0.2Scripts

    A minimalist, node-oriented event system that fits perfectly with the Godot philosophy. Send custom actions and react to them anywhere in your game.

    By: BananaHolograma
  • godot_tree_table
    4.2
    v0.3.0Tools

    a table for godot with build in helper and sorter functions

    By: EinRainerZufall