Plugins

  • Drag and drop controller
    3.1
    v1.0.0Scripts

    This script node permit to handle drag and drop of any nodes in a specific group of your choice. It handles correctly nodes that overlaps by picking the topmost one. It will also raise nodes that are bellow other nodes so they "fly over" when you drag them.

    By: programaths
  • POM
    4.2
    POM
    12
    v1.73D Tools

    POM is addon that helps to create illusion of depth using instances of multimeshinstance3d node as layers and heightmap texture as alpha channel for each layer. It is similar to "StandardMaterial3D's Deep Parallax" but with better depth effect .

    By: sanketsbrush
  • Godot Simple Text Menu
    2.1
    v1.02D Tools

    A Simple customizable Text Menu plugin for Godot. It adds a "SimpleTextMenu" node to Godot, in which you can easily create a retro-like text menu with as many options you want. Its main features: - Can add as much options you need. - Editor-friendly, you can check the menu changes in real-time. - Signal-friendly, it's easy to check which option is being selected. - Options to change the cursor side and menu orientation.

    By: henriquelalves
  • 2D grid based movement
    3.1
    v1.0Templates

    A 2D grid based movement system based on TileMap node.

    By: IconocatStudio
  • Connected
    4.2
    v1.0.2Scripts

    A minimalist, node-oriented event system that fits perfectly with the Godot philosophy. Send custom actions and react to them anywhere in your game.

    By: BananaHolograma
  • Trail2D
    4.0
    v1.02D Tools

    A custom 2D node that creates a trail. Is it something you could code in 5 minutes? Yes, but I made this to save those precious 5 minutes.

    By: Gabbinetto
  • godot_tree_table
    4.2
    v0.3.0Tools

    a table for godot with build in helper and sorter functions

    By: EinRainerZufall
  • Asynchronous Scene Loader
    3.2
    v0.1Scripts

    This script allows you to load scenes in a seperate background thread to eliminate any lag! NOTE: This does not work for WEB, since Threads are not supported there.

    By: NovemberDev
  • Godot Signals
    4.4
    v0.1.0Scripts

    Godot Signals is an advanced and powerful signal management system for the Godot Engine, designed to enhance signal handling and simplify communication between game components. This plugin brings flexibility, efficiency, and high performance to your Godot projects, allowing developers to create complex signal workflows with ease. Key Features: - Advanced Signal Processing: Build signal processing chains with filtering, transforming, and mapping capabilities. - Signal Broker System: Easily connect signals across your game without tightly coupled object references. - Wildcard Subscriptions: Use intuitive pattern matching to subscribe to multiple signals at once. - Alias Support: Automatically assign aliases based on node names, groups, or custom settings for improved organization. - Performance Optimization: Low overhead and optimized processing for high-frequency signals like continuous position updates. - Flexible Callback Handling: Automatically adapts callback arguments to handle signal data intelligently. Why Use Godot Signals? If you’ve ever felt limited by Godot’s native signal system or struggled with managing event-driven interactions in large projects, this plugin is for you! Godot Signals simplifies complex workflows by centralizing event handling, reducing tight coupling between nodes, and allowing for cleaner, more maintainable code with minimal performance impact.

    By: Aendawyn
  • Dicebag
    3.2
    v1.0Scripts

    A Godot port of Dicebag by 8bitskull, originally in Lua for Defold. An addon containing probability functions designed specifically for games. Refer to the README for more information.

    By: TheYagich
  • QuickSettings
    3.3
    v1.0.0Tools

    Easily access and edit your favorite project settings and editor settings directly from an editor dock without having to browse hundreds of properties in Project Settings window or Editor Settings.

    By: jmb462
  • QuickSettings
    3.4
    v1.0.0Tools

    Easily access and edit your favorite project settings and editor settings directly from an editor dock without having to browse hundreds of properties in Project Settings window or Editor Settings.

    By: jmb462
  • SpriteTrail
    3.2
    v1.0.1Scripts

    A custom node that adds a trail of copies of the texture of a Sprite or an AnimatedSprite. Just add SpriteTrail and tweak the settings on the inspector.

    By: luizcarlos1405
  • Graph2D
    3.5
    v1.1.22D Tools

    Graph 2D is an addon able to display curves in your user interface in a very simple way. - Plot several curves on the same graph. - Supports curve thickness and color. - Customizable chart axes (axis label and grid). - Real-time plotting. - Works with both the GLES3 and GLES2 renders. - Works on desktop platforms and HTML5 (others target were not tested).

    By: LD2Studio
  • Acrylic Glass
    4.0
    v1.22D Tools

    An effect similar to Microsoft's Acrylic and Mica materials achieved in Godot 4. It works by getting the wallpaper file and blurring it in the engine.

    By: pattlebass
  • Acrylic Glass
    3.5
    v1.22D Tools

    An effect similar to Microsoft's Acrylic and Mica materials achieved in Godot 3. It works by getting the wallpaper file and blurring it in the engine.

    By: pattlebass
  • Wyvernshield - RPG Combat System Framework
    3.5
    v0.1Scripts

    A framework of systems to make RPG combat easier to make. Includes damage exchange (via CombatMove), stat accumulation (via StatSheet), attachable scripts that happen on attack/damage/etc. and can modify outcome (via TriggerReaction), and status effects that add the latter two for a set time (StatusEffect). For the files you might need, see Package Contents in README.md. Setup: - Plugin does not need activation. - Trigger properties are configured inside assets/wyvernshield/trigger_library.tres, or your own TriggerLibrary instance. The file can be moved anywhere. - Combat Actor must be attached to every character; - Hurtbox lets the actor take damage from DamageAreas. - Weapon lets the actor attack if their combat moves create DamageAreas, or even a HeroWeapon to make it listen to the player! - StatusCarrier lets the actor be affected by StatusEffects.

    By: don-tnowe
  • FileSystem Drawer
    4.0
    v1.0.0Tools

    Moves the FileSystem dock to the bottom of the editor, similar to Unreal Engine's Content Browser. Click on the FileSystem button at the bottom of the window or use Ctrl+Space to open it. NOTE: THIS ADDON IS NOT NECESSARY WITH THE RELEASE OF 4.3

    By: jakobbouchard