
A 2D grid based movement system based on TileMap node.
A 2D grid based movement system based on TileMap node.
This script allows you to load scenes in a seperate background thread to eliminate any lag! NOTE: This does not work for WEB, since Threads are not supported there.
Godot Signals is an advanced and powerful signal management system for the Godot Engine, designed to enhance signal handling and simplify communication between game components. This plugin brings flexibility, efficiency, and high performance to your Godot projects, allowing developers to create complex signal workflows with ease. Key Features: - Advanced Signal Processing: Build signal processing chains with filtering, transforming, and mapping capabilities. - Signal Broker System: Easily connect signals across your game without tightly coupled object references. - Wildcard Subscriptions: Use intuitive pattern matching to subscribe to multiple signals at once. - Alias Support: Automatically assign aliases based on node names, groups, or custom settings for improved organization. - Performance Optimization: Low overhead and optimized processing for high-frequency signals like continuous position updates. - Flexible Callback Handling: Automatically adapts callback arguments to handle signal data intelligently. Why Use Godot Signals? If you’ve ever felt limited by Godot’s native signal system or struggled with managing event-driven interactions in large projects, this plugin is for you! Godot Signals simplifies complex workflows by centralizing event handling, reducing tight coupling between nodes, and allowing for cleaner, more maintainable code with minimal performance impact.
Demo project for the InterpolatedCamera3D add-on. The add-on's code is included in this asset. Find the InterpolatedCamera3D add-on at: https://godotengine.org/asset-library/asset/739
A minimalist, node-oriented event system that fits perfectly with the Godot philosophy. Send custom actions and react to them anywhere in your game.
a table for godot with build in helper and sorter functions
Moves the FileSystem dock to the bottom of the editor, similar to Unreal Engine's Content Browser. Click on the FileSystem button at the bottom of the window or use Ctrl+Space to open it. NOTE: THIS ADDON IS NOT NECESSARY WITH THE RELEASE OF 4.3
A custom 2D node that creates a trail. Is it something you could code in 5 minutes? Yes, but I made this to save those precious 5 minutes.
Script-Spliter (Beta) Tool addon for Godot 4 This addon allow split script window. See my Github for more details! #How Work ## Enable by shortcut * Press shortcut (Ctrl + 1) for set one window. * Press shortcut (Ctrl + 2) for set one split of two windows: Horizontal. * Press shortcut (Ctrl + 3) for set one split of two windows: Vertical. * Press shortcut (Ctrl + 4) for set two split of three windows: Horizontal. * Press shortcut (Ctrl + 5) for set two split of three windows: Vertical. * Press shortcut (Ctrl + 6) for set three split of four windows: Squared split. ## Enable by Tool Menu For enable the Script spliter menu go to Project > Tools > Script Spliter. You can select split type and disabled, see the image. Once activated, you'll see a draggable line like the one in the image, indicating that the plugin is active. The position of the line will vary depending on the selection of horizontal or vertical. UPDATED: 0.2 * All details on github. 0.1.2 * Change the script name label to top position. * Feature Added: recover zoom of the script editor.
Graph 2D is an addon able to display curves in your user interface in a very simple way. - Plot several curves on the same graph. - Supports curve thickness and color. - Customizable chart axes (axis label and grid). - Real-time plotting. - Works with both the GLES3 and GLES2 renders. - Works on desktop platforms and HTML5 (others target were not tested).
An effect similar to Microsoft's Acrylic and Mica materials achieved in Godot 4. It works by getting the wallpaper file and blurring it in the engine.
Easily access and edit your favorite project settings and editor settings directly from an editor dock without having to browse hundreds of properties in Project Settings window or Editor Settings.
A fully customizable and easy-to-use 3D RTS-style Camera for Godot 4.3. Intuitive camera movement for real-time strategy games or other projects requiring a top-down camera with RTS-like controls. Features: - Zooming - Orbit camera around center point. - Movement - Edge scrolling
Easily access and edit your favorite project settings and editor settings directly from an editor dock without having to browse hundreds of properties in Project Settings window or Editor Settings.
An effect similar to Microsoft's Acrylic and Mica materials achieved in Godot 3. It works by getting the wallpaper file and blurring it in the engine.
This is a plugin for Godot 4+ that allows to synchronize CSV files with Google Spreadsheets from Godot. It's useful for having translations or collaborative databases on Spreadsheets and synchronize them with your game when you create without downloading on every change, just click a button from editor.
This plugin will add a "TimeEdit" node that allows you to easily select Time. It should work with mobile too.
A simple 3d progress bar that uses a quad mesh plus a shader and employs no view ports. Great for use on 3D enemy characters as a health bar.