Plugins

  • Shell Fur Demo
    3.5
    v0.3.0Demos

    A demo scene showing off the Shell Fur Add-on Changes in version 0.3.0: * Updated to version 0.3.0 of the addon Changes in version 0.2.0: * Updated to version 0.2.0 of the addon * Added an extra copy of the ballboy character that is using the growth api as an example Changes in version 0.1.1: * Updated to version v.0.1.1 of plugin * Included a version of the demo scene to run on mobile (experimental)

    By: Arnklit
  • CustomPathGizmo
    3.5
    v1.0.03D Tools

    This addon adds a three axis translation gizmo for Path Nodes and a few other things, such as the ability to set point tilt in editor and snapping to colliders.

    By: Hiiamwilliam
  • Primitives2D
    4.0
    v0.0.22D Tools

    A plugin for the Godot game engine (version 3.x) for rendering primitive 2d shapes.

    By: pkish
  • Nine Patch Button for Godot 3.x
    3.4
    v2.5.1Misc

    This plugin adds a new type of node that combines the features of the NinePatchRect, the Button, and the TextureButton, with the NinePatchRect being used as the base. We also added a customizable sound system, which allows you to assign sounds for some of its functions such as pressing it or hovering over it. If you have any feedback, be it a bug report, a suggestion, or a feature request, feel free to open an issue on GitHub. All we ask is that you try to label your issues suitably with the provided labels and that you try to prevent posting an issue about a topic that an issue already exists for. If an issue about a specific topic already exists, please do not create a new issue (although you may post a comment to an older issue about that topic if such an issue already exists). We will greatly appreciate any kind of constructive feedback you can give us. For more information on how to set up the plugin, what the NinePatchButton's many properties do, a changelog, why we made the plugin, and what our plans for the future of the plugin are, as well as download links for past and current (public) releases, feel free to check out the plugin's GitHub repository. Links: Talltale Studios GitHub page - https://github.com/Talltale-Studios

    By: Hotklou
  • GameAI_Demo
    3.5
    v1.0Demos

    This is a game AI training demo based on neural networks

    By: 神经小番茄
  • Enet-Lobby
    3.4
    v1.0Projects

    A Multiplayer Lobby

    By: Wakatta
  • Blender Importer
    3.4
    v1.0Tools

    This plugin imports *.blend files as native scenes. The *.blend file is exported as glTF 2.0 and then imported by Godot. The glTF file is cleaned afterwards.

    By: antonWetzel
  • ActionButton
    4.4
    v1.02D Tools

    ActionButton is a custom Button node with extended audio and visual customization. Features: *Customize how the button animates and looks when you interact with it. *Configure sounds for the button, with a system that keeps track of sounds and reuses them across the project.

    By: Hapty
  • GGPIO - Godot meets Raspberry Pi
    4.4
    v0.5.2Tools

    This addon lets you access and interact with GPIO on linux hosts like Raspberry Pis. Examples can be run from the project in the repository, including the GPIO explorer where the screenshot comes from.

    By: val
  • Easy Editor Buttons
    4.3
    v1.3Tools

    One line of code can add buttons to: - Inspector @button - 2D Viewport @button2D - 3D Viewport @button3D - Menu Bar @editor_menubar - Dropdown from function @dropdown 1.3: Added @dropdown + fixes. **Check README for the many features!**

    By: chairfull
  • Ruake In-Game Console with Scene Tree + In Editor REPL
    4.1
    v0.2.0Tools

    This console can be opened while the game is running. It lets you evaluate code and even choose which node from the scene tree should be "self" when you are running it. It also includes a REPL that can be used in the editor.

    By: j9794
  • Node Based Finite State Machine
    4.2
    v1.0Misc

    Node Based Finite State Machine for Godot A plugin for easily creating a highly extensible Node Based Finite State Machine with Godot. Note: The plugin is still in alpha. Using it in commercial projects is not recommended. You can help by reporting any bugs to the Github repo.

    By: thepolyglotprogrammer
  • Light Sensor 3D
    4.2
    v1.0.03D Tools

    Do you need to find the total amount of light reaching a point in your Godot 4 3D project? Then this asset is for you. This asset uses a real viewport and camera to determine how much light is reaching a (tiny) plane contained in the sensor, which means we're using "real" light calculations to measure light and not, say, raycasting to all lights within a sphere. The main drawback is it's expensive, so it's not something you want to update every frame. See the README for lots more details.

    By: nanodeath
  • TileMap Collider Generator
    4.2
    v1.02D Tools

    This plugin will generate a set of ColliderPolygon2D to overlap all physics properties of a Tilemap2D's target layer.

    By: JakeEh
  • Analog Stick
    3.1
    v1.0Projects

    Analog stick suitable for using in games on mobile devices and tablets (all touch screen devices) made by Jakub Grzesik (http://www.kivano.games/) ported to v 3.1 and example by (Sami Hadef) permission by Jakub Grzesik

    By: samy
  • Swipe Event
    3.1
    v1.0bScripts

    Swipe Event Class. This asset provides a new Class node "SwipeEventModule" meant to generate "InputEventSwipe" event, who is not provided by the engine. https://github.com/burstina/SwipeEvent

    By: burstina
  • Environment Volume
    3.4
    v1.0.03D Tools

    Override the environment used by cameras in parts of your Godot scenes.

    By: Dark_Kilauea