
A work in progress 2D fluid physics simulation made in Godot v4+ the simulator uses bodies created via script using PhysicsServer2D, for every body a canvas item is created and updated to follow the body. Then, a custom shader is used to make it look like it's water. The project also features: 2 different types of pointer deactivable rigidBody pointer gravitational pointer and testing area There's no cohesion between particles yet. No credits needed.