
This plugin imports *.blend files as native scenes. The *.blend file is exported as glTF 2.0 and then imported by Godot. The glTF file is cleaned afterwards.
This plugin imports *.blend files as native scenes. The *.blend file is exported as glTF 2.0 and then imported by Godot. The glTF file is cleaned afterwards.
This is script for Godot Engine, that validate JSON files by JSON Schema.
Editor plugin that allows you to expand any editor dock slot by hovering over it and pressing ctrl+space or the middle mouse button. Can makes browsing large scene trees/file structures easier.
Adds a node type that monitors an input action for long holds, short taps and multiple taps. Can emit signals or send InputEventActions. Which events are monitored and what is done in response are configurable. See https://hatmix.itch.io/godot-timed-input for a demo.
An extended Spatial node for use with cameras and other nodes, with support for mouse dragging, mouse look, zoom, target follow, interpolated target changes, transform limits (rotation/distance), custom keys, turning off right/left and emitting signal instead, first person signal, local and global modes, etc. There is a separate demo project available to show the different ways it can be set up. Checkout the repository for the link.
Google Gemini AI API examples for godot 4.2.1
Add color manipulation filters to the screen or a sprite without writing millions of unique shaders. Blending between filters with a tween to create interesting effects. Lot's of built in filters and easily tweakable settings with a live update.
Node Based Finite State Machine for Godot A plugin for easily creating a highly extensible Node Based Finite State Machine with Godot. Note: The plugin is still in alpha. Using it in commercial projects is not recommended. You can help by reporting any bugs to the Github repo.
Allows to use standard C# async/await to load resources.
This is a game AI training demo based on neural networks
This plugin adds a new type of node that combines the features of the NinePatchRect, the Button, and the TextureButton, with the NinePatchRect being used as the base. We also added a customizable sound system, which allows you to assign sounds for some of its functions such as pressing it or hovering over it. If you have any feedback, be it a bug report, a suggestion, or a feature request, feel free to open an issue on GitHub. All we ask is that you try to label your issues suitably with the provided labels and that you try to prevent posting an issue about a topic that an issue already exists for. If an issue about a specific topic already exists, please do not create a new issue (although you may post a comment to an older issue about that topic if such an issue already exists). We will greatly appreciate any kind of constructive feedback you can give us. For more information on how to set up the plugin, what the NinePatchButton's many properties do, a changelog, why we made the plugin, and what our plans for the future of the plugin are, as well as download links for past and current (public) releases, feel free to check out the plugin's GitHub repository. Links: Talltale Studios GitHub page - https://github.com/Talltale-Studios
Const Generator generates GDScript files with constants for many things that are usually accessed by plain strings: ProjectFiles class: res:// paths to all relevant files in your project Groups class: scene tree groups InputActions class: input actions Physics/Render/Navigation2D(3D) and Avoidance classes: physics/render/navigation/avoidance layers
This autoload plugin allows you to extract MP3 metadata such as a title, album name, artists, cover art, etc with a single line of code. Example use: https://github.com/AineeJames/MusicMeta/blob/main/examples/get_mp3_metadata.gd
The plugin is capable of modifying a selected TileMap in Godot using various algorithms. These algorithms include Cellular Automata, Wave Function Collapse, and Gram-Elites. Different parameters can be specified for these algorithms. The plugin contains an Examples folder to test the map generation.
Do you need to find the total amount of light reaching a point in your Godot 4 3D project? Then this asset is for you. This asset uses a real viewport and camera to determine how much light is reaching a (tiny) plane contained in the sensor, which means we're using "real" light calculations to measure light and not, say, raycasting to all lights within a sphere. The main drawback is it's expensive, so it's not something you want to update every frame. See the README for lots more details.
ActionButton is a custom Button node with extended audio and visual customization. Features: *Customize how the button animates and looks when you interact with it. *Configure sounds for the button, with a system that keeps track of sounds and reuses them across the project.
Override the environment used by cameras in parts of your Godot scenes.