
A simple Main Menu for Godot 4.0 with : Start Menu with an Option Menu that include a Video Option & Audio Options
A simple Main Menu for Godot 4.0 with : Start Menu with an Option Menu that include a Video Option & Audio Options
Set of Components that can be used to speed up the creation of multiple things! The Components that currently exist are the: 1. VelocityComponent 2D and 3D 2. HealthComponent 3. HurtBoxComponent 2D and 3D 4. HitBoxComponent 2D and 3D
Take in-game screenshots without visible pauses or frame time spikes. Queues screenshots and writes them to time stamped files in user directory using a separate thread.
Provides a GDScript helper class called "Signals" which exposes static functions for interacting with collections of signals, like Signals.all(), similar to Promise.all() in JavaScript.
Importer plugin for Autodesk Animator FLIC animations (FLI and FLC) and some other file formats that can be saved from Animator (images, polygons, palettes, and masks). This can be used with the open sourced version of Autodesk Animator or to import animations from other applications that can export FLIC files.
LineMap2D is a Godot 4 plugin based on Line2D that allows developers to create textured 2D lines while supporting dynamic adjustments to point positions, rotation, scaling, and other properties. The plugin runs in tool mode (@tool), making it suitable for visual design directly within the editor. LineMap2D 是一个基于 Line2D 的 Godot 4 插件,允许开发者创建带有纹理的 2D 线条,同时支持动态调整点的位置、旋转、缩放等属性。本插件支持在 工具模式(@tool) 下运行,可用于编辑器内的可视化设计。
This model can help as a placeholder asset for any 3D game. It comes packed with different animations.
A collection of RNG (Random Number Generator) utilities for the Godot Engine. This addon provides: - Random string generation - Random boolean with ability to specify probability - Random normalized Vec2 and Vec3 - Random Color with customizable HSV ranges - Random item(s) from array - Random byte(s) This addon provides a RandUtils class, which contains static methods used to generate data. As the methods are static, you don't have to instantiate the class. Check the readme for more information, including usage: https://github.com/JulienVanelian/godot-rand-utils
This simple Editor Script will convert your frame animations to frame_coords animations, introduced in Godot 3.2. Just select a target AnimationPlayer, open this script in Script Editor and choose File -> Run. Check the repo for more info and animated example.
An very performant ocean shader that uses only a few generated normal maps to create the illusion of an actual ocean
This asset contains a mesh library for constructing castles. The meshes come with StaticBody collision shape so the player can explore the interior of the buildings. The latest updates include doors, chests, sconces, and ruins.
DateTime and Schedule class for handling many time related tasks.
Contains shaders for * Julia fractal * Mandelbrot fractal * Sierpinski carpet Read description on Github to see how to set it on ColorRect
Rush Request is the easiest way of making HTTP requests with JSON in Godot 4. Inspired by the JS library Axios, it creates requests in a Promise-like way.
Official GDScript (Godot Engine) port of Sqids. Generate short unique IDs from numbers.
Small tool to make simple settings for a godot project, include file saving/loading with objects. It include a demo folder whit a basic example.