Plugins

  • AnimationPlayer frames times in Milliseconds
    3.5
    v1.1Tools

    Get Frames times of an AnimationPlayer in milliseconds. This can be useful if you want to synchronize the timing of animations made with AnimationPlayer with your Aseprite project. Because Asesprite handles frame times in a different way than Godot. How to use: Just copy the "addons/get_animplayer_frame_millis" folder to your addons. And enable the plugin from Project Settings. Now you have a new dock, select any AnimationPlayer and in the dock you can get all frame data. When you click any frame button, the frame duration in milliseconds will be copied to clipboard.

    By: dannygaray60
  • CurvePDFtoCDF
    4.0
    v1.0Misc

    A simple Ressource allowing you to make PDF (Probability density function) as a godot Curve and to auto bake it as a CDF (Cumulative distribution function). It allow you to make really simple weighted random number generator for your game.

    By: fia
  • Pixelart Preset
    4.4
    v1.02D Tools

    Configures project settings for pixel art games when enabled.

    By: mrkdji
  • PowerKey
    4.4
    v1.5.0Tools

    Godot-4.4 plug-in that implements easy-to-use advanced & dynamic translation. Also offers GDScript execution on Nodes, without needing to attach a Script.

    By: PhosXD
  • Open External Editor
    3.0
    v3.0Misc

    Open an external script editor alongside the built-in editor, allowing you to use features from both at the same time. Visit the repository for setup instructions. Based off the original by calviken (repo now gone)

    By: krayon
  • Fader
    4.3
    v1.0.02D Tools

    Addon offers easy to use fader. The most typical usage is for transitions: func _transition(): await $Fader.fade_to_black() # hide/unload old stuff # show/load new stuff $Fader.fade_to_clear() Noteworthy features: - blocks mouse input on fade out (but allows on fade in) - fading can be awaited - allows fading out to any color in addition to standard fade_to_black and fade_to_white - allows fade speed customization

    By: MadCatVR
  • Bottom Panel Shortcuts
    4.1
    v0.1.0Misc

    Plugin for Godot 4.1 and 4.2. Provides configurable shortcuts for bottom panels. Includes last opened bottom panel and positional shortcuts that depends on currently visible buttons to bottom panels. If you are on higher version (>= 4.3) Godot added Toggle Last Opened Bottom Panel shortcut that is doing the same thing as this plugin, except positional shortcuts. You are still free to use this plugin if you like positional shortcuts (Alt + 1,... Alt + 9). It supports toggle for any bottom window, even the ones that were added through other plugins. More info on the GitHub page: https://github.com/NoctemCat/BottomPanelShortcuts/

    By: NoctemCat
  • Hunspell Spellchecker
    4.4
    v1.0.0Tools

    A native spell-checking solution for Godot using the Hunspell library. Hunspell is an open-source spell checker and morphological analyzer used in popular software like LibreOffice, Firefox, and Chrome. It supports numerous languages, handles complex morphology, and allows custom dictionaries through its flexible affix rules system. Features: Fast, native spell-checking through Godot's GDExtension system Support for multiple languages through standard Hunspell dictionaries Easy-to-use API for spell checking and getting suggestions Support for custom dictionaries (adding/removing words)

    By: brunogbrito
  • Open External Editor
    4.0
    v4.0Misc

    Open an external script editor alongside the built-in editor, allowing you to use features from both at the same time. Visit the repository for setup instructions. Based off the original by calviken (repo now gone)

    By: krayon
  • Fun Coding
    3.4
    v1.0Tools

    Fun Coding is a simple plugin to have some fun while coding.

    By: night_glider
  • TileSetCutter
    3.0
    v1.12D Tools

    TileSetCutter process automaticatly the creation of tileset. This Custom node cut texture into tiles, ignore empty tiles, and create sprite with corrected region texture, this node ease the process to create tileset.

    By: G-Rom
  • Save system
    4.1
    v1.0Templates

    Forming, saving and loading game data and configs, including random number generators and player stats.

    By: smslv
  • RandomAudioPlayer
    4.0
    v1.0.22D Tools

    A simple node that selects a random child and plays the audio

    By: derwenzel
  • CocosLike Godot 4 Actions
    4.0
    v1.02D Tools

    This is a group of simple 2d animations similar with cocos2dx actions .You can build animations only in a few lines of code . Including action sequence,merge and ease.

    By: fangshiao
  • Start.io Godot Android Plugin
    3.5
    v1.0.0Scripts

    Professional Start.io ads integration for Godot 3.6 featuring a robust singleton interface and native Android plugin. Supports banners, interstitials, rewarded ads, with auto-reload, GDPR compliance, and full error handling. Perfect for mobile game monetization!

    By: fernan2cas96
  • Kenney's Pixel Platformer
    4.0
    v1.0.0Misc

    A port of Kenney's Pixel Platformer assets to Godot 4.0. In addition to the textures from the pack, pre-made tile sets can be found under "addons/kenney pixel platformer/tile sets/"; one for the backgrounds, and one for the rest. All files not in "addons/kenney pixel platformer/" can be ommited; these are simply dependencies for the "sample.tcsn".

    By: Lopano
  • Values With Modifiers
    4.1
    v0.2Scripts

    Classes for dynamic modification of float and integer values via modifiers with a name, a value, and a operation type (ADD, MULTIPLY, OR DIVIDE) with support for priorities. Also a ConditionEvaluator class that works like a multi-conditional if statement with dynamic adding and removing of named conditions.

    By: nullMolotov
  • Turtle
    4.1
    vv0.0.2Templates

    Turtle implementation for Godot Template enabling training of basic programming skills in godot environment with visual feedback.

    By: asoee