
This is a custom timer node that can do both countdowns and countups. It is very simple to use. See the ReadMe.md file to use it.
This is a custom timer node that can do both countdowns and countups. It is very simple to use. See the ReadMe.md file to use it.
A customizable button to request donations by ko-fi.
Godot Level Manager is A Unity based Level Manager that will allow Godot to recognize and manage what is a level vs a player or non level / Level GameObject since all GameObject's are viewed as Scene's in Godot aything can technically be loaded as a "Level". This allows a distinct seperation between levels and game objects as well as categorization of levels.
A serialized Variant file inspector built into the Godot Editor. Perfect for debugging your save files stored using FileAccess.store_var() Features - Displays all Variant types. - Multiple files open at once as tabs. - Displays nested dictionaries and arrays. - Tree or JSON text view. - Optional auto refresh when the file changes on disk. - Path filter to only display properties that match a pattern/path. - Supports files saved with FileAccess.COMPRESSION_GZIP.
Manipulate the day, hour, minutes and access this information globally in your game. Create a game-ready day & night system in no time and don't worry about it
A simple Godot 2D game which will help you to learn godot's bases and to manage ia
Replicate Operating System key presses and release into Godot. Useful if there is a need to listen key press/release when Godot window is not focus. Examples: - Overlays (like Steam and Discord show overlays) - Streaming software (like OBS Studio use to change scenes) - VTuber software (change character state) Compatibility with Linux (X11) and Windows.
Adds a 'Lock to view' toggle to the camera node, which forces the camera to follow the editor preview allowing for extremely easier camera positioning. More quality of life camera features tba
High level networking is very simple in Godot, but setting up a client/server pair is not so trivial. You need to set up project options and/or command line parsers to decide which instance of your application is the server and which are the clients, and the raw Godot interface doesn't help much with setting run-specific parameters. This Godot plugin adds: * a Project Setting section called Application/Network; * an autoload singleton called `NetworkBootstrap` configuring hosts and client peers automatically; * a command line parser configuring the network options at start; * a custom node called `NetworkLink` setting up the network scene.
easy to use add-on for creating tutorials and introduction section inside Godot scenes. Create an IntroController, and set its name/theme (for label and buttons). Then add IntroTip nodes to it as children. set highlighted area for your tip using Godot's native polygon tool, give it a tip text, and then start the intro by calling start() on Introcontroller.
Material Maker is a simple procedural textures authororing tool that can be used to describe the textures that define a material by interconnecting basic nodes that generate, transform or combine seamless textures in a graph. The addons directory contains the Material Maker plugin that can import .ptex files created with Material Maker into SpatialMaterials (either with pre-generated textures or textures generated at runtime) you can directly use in your project. The material_maker directory contains Material maker itself and a demo that shows materials rendered at runtime.
a reflecting laser in Godot 4.0 can activate collisions
Equation solver for finding real roots of equations up to 4th degree for Godot.
This Addon is a NNabla C Runtime that can be called from GDScript (Godot Engine 4.1). The available trained models are the same as the original, only in NNB format.
Quickly generate ready-to-use AnimationPlayer directly from your sprite sheets within the Godot editor. Features - Supports Common Formats – Load PNG, JPG, WEBP, and more! - Auto-Detect – Let AnimSheet find animations automatically! Works with transparent backgrounds and strips. - Manual Drag & Drop – Draw animation frames directly on the sprite sheet preview! - Custom FPS Settings – Control playback speed per animation. - One-Click Node Generation – Instantly create Sprite2D and AnimationPlayer nodes with correctly set animation tracks. More info on github : https://github.com/Lighar/AnimSheet
A Godot3+ Panel Addon designed to speed up folder creation in new projects, can also bulk create folders in other directories.
Very simple plugin that let's you move around your code really fast with shortcuts. Use page-up or page-down to jump to the next empty line. You can also hold shift to to jump to func definitions. Initially inspired by PICO-8 script editor where you use the 'page up/down' keys to move acress functions. Shortcuts: - Page Down : Go to next empty line - Page Up : Go to previous empty line - Shift + Page Down : Go to next 'func' - Shift + Page Up : Go to previous 'func'
Smart polygon for Godot Engine. Features: - Cut - Knife - Merge