Plugins

  • Open in editor
    4.0
    v1.0.1Tools

    A simple plugin to enable the ability to quickly open folders in a desired code editor (any editor that accepts its launch command + the directory should work, I have only tested VSCode and Rider). This is adapted from a C# plugin made by Creta Park.

    By: ZachAR3
  • Arrow3D
    4.0
    v0.13D Tools

    A 3D gizmo to make a simple arrow.

    By: ys
  • Audio Loader
    3.1
    v1.0Scripts

    Script that allows you to load OggVorbis audio file from location another than 'res://' without importing it to the project.

    By: Master - Main Channel
  • Mobile Physiology
    4.2
    v2.0Tools

    A library that processes smartphone data into physiological signals, such as heart and breathing rate.

    By: kiwijuice56
  • EffectBus 2D (C#)
    4.3
    v1.0.02D Tools

    An EffectBus node manages object pools of AnimatedSprite2D-based effects for performance optimization. The best use case of an EffectBus node is to pool hundreds (or even thousands) of AnimatedSprite2D flipbook effects in a scene where the effects can to be y-sorted, unlike using a regular particle system.

    By: chasecarlson1
  • Godot Grid Array
    4.1
    v1.0Tools

    Display boolean arrays as a grid of checkboxes in the inspector. Usage Include `GridArray` or `grid_array` (not case-sensitive) in your exported Array's name. GDScript - Examples gdscript @export var Grid_arrayExample: Array @export var gridArraysample: Array C# - Examples csharp [Export] public Array<bool> TestGridArray { get; private set; } = new(); [Export] private Array<bool> _grid_array_ = new();

    By: TheQuietCroc
  • Vertere.gd
    3.4
    v1.1.1Scripts

    Vertere.gd transforms your Godot projects by adding robust internationalization capabilities directly within the Godot Editor. It offers an intuitive interface for managing multiple languages, aiming to make your game globally accessible without the need for external tools. Vertere.gd streamlines the localization process through an easy-to-use GDScript plugin, enabling dynamic text translation in a variety of languages with minimal setup. Features: - Seamless integration with the Godot Asset Library for straightforward installation. - Activation through Godot's Project Settings, ensuring the plugin is readily available across your project. - Autoload feature for "Vertere" and "Utils," making internationalization functions accessible globally within your project. - Comprehensive support for creating and managing language dictionaries directly in GDScript, allowing for quick setup and iteration of localized content. - Ability to set and change locales on the fly, catering to a global audience by accommodating their language preferences. - Dynamic text translation using simple GDScript functions, supporting placeholders for personalized content. - Enhanced project organization by allowing developers to focus on game development rather than worrying about localization details. All functionalities are designed with performance and ease of use in mind, ensuring a smooth and lag-free experience. The plugin's settings and features can be easily customized through the Godot Editor, allowing developers to tailor the internationalization process to their specific needs. Vertere.gd is an essential tool for developers looking to expand their game's reach to a global audience.

    By: meluiz
  • Advanced Character
    4.3
    v1.1.03D Tools

    A simple to use class that enables your CharacterBody3D to handle stairs and custom gravity direction properly. *** ### Instructions Use my script template to understand Use instead move() instead of move_and_collide() Use local_velocity instead of velocity

    By: HELLBOY_HEAVEN
  • Simple First Person Controller
    4.3
    vv1.0.13D Tools

    A simple Godot 4.3 FPS Controller. Features: - Camera Tilt - Mouse Smooth - Sprint - Jump - Interact

    By: E1480
  • Top Down Camera
    4.0
    v1.02D Tools

    This addon aims to provide a general-purpose 2D camera for top-down games where the mouse pans and zooms the camera. Ideal for strategy/simulation games

    By: TimCoraxAudio
  • GodotParadiseSingletonBundle-CSharp
    4.1
    v1.0.1Scripts

    This plugin offers a collection of singletons that encompass global resources and functionalities that can enhance your game's utility and accessibility.

    By: BananaHolograma
  • Poolakey Plugin
    4.2
    v4.2.3Scripts

    "Poolakey" is a new library for implementing Cafebazaar in-app payments, developed in Kotlin and supported by the ReactiveX framework. The goal of implementing this library is to improve the Cafebazaar in-app payment implementation process for Cafebazaar developers.

    By: Dexter
  •  Kenney's UI Audio
    4.0
    v1.0.1Misc

    A port of Kenney's "UI Audio" pack to the Godot Assets Library. Credit: kenney.nl

    By: Lopano
  • TimedLabel
    4.2
    v1.0Tools

    Godot 4.x timed label with options to add keystroke sounds with pitch variations, and random intervals. Usage: Drag it to your scene and put the text in the text field. You can set it to autostart otherwise it will wait for a call to 'func start()'. Parameters: * Auto Start : Enable autostart * Delay Start : Delay the text start (seconds) * Interval : Interval between keystrokes (seconds) * Interval Variation : random interval variation (seconds) * Audio : AudioStream for keystrokes * Pitch : Pitch of the AudioStream * Pitch Variation : random pitch variation for keystrokes * Volume Db : Keystrokes volume * Ignore Blank_Spaces : Ignores blank spaces on keystrokes, if true will jump to next char, if it is at the end of the text, it will finish the text. Methods: * func define_text(text : String): Define the text, trigger text cleanup, not affected by autostart, must call start after defined. * func start(): Starts the text, if the text is already playing will restart. * func end(): Finishes the text, and fills all text at once. Signals: * Start : Emmited at the start of the text. * KeyStroke(key: String) : Emmited on every keystroke. * End : Emmited at the end of the text. By Cianci KelvysB. Check Cianci Tutorials (Brazilian Portuguese): https://www.youtube.com/@CiaNCIStudio

    By: Cianci
  • Surface Extractor
    4.0
    v1.03D Tools

    A tool to extract a specific surface from a MeshInstance Adds a menu next to the inspector menu to turn a Surface into it's own Mesh

    By: Possible Panda
  • Mastodon Viewer
    4.1
    v0.1Tools

    A simple Control node for Godot to see a Mastodon user timeline.

    By: nokorpo
  • Sprite Mask
    4.0
    v1.02D Tools

    Sprite Mask for godot 4 for you sprite models and skins

    By: MioKuguisaki