Plugins

  • Developer Console for Godot .NET 4
    4.0
    v1.0.0Tools

    Add a developer console to your game. Requires Godot 4.0+ .NET. This system gives you the ability to do a lot of things already and is very easy to extend. Check out the YouTube video for a feature overview and instructions for adding your own console commands.

    By: hamsterbyte
  • yet another godot game template
    4.3
    v2024.12.08Templates

    an opinionated template for Godot 4.3+, for 2D/3D. see README for what it provides.

    By: yusdacra
  • Squiggles Fur
    4.2
    v1.0Materials

    A shell fur tool for Godot 4 that provides a robust, no-code approach to stylish fur and fur-like materials. Supports all currently available 4.X versions

    By: QueenOfSquiggles
  • Cutscener
    4.2
    v0.1.6Tools

    视觉化的,节点形式的事件树编辑器. 通过节点的形式制作包括:执行方法/设置变量/判断变量,三种节点的事件树.可视化的方式控制事件的运行顺序与分支. 可以在游戏Debug期间修改并在保存后实时生效,非常适合制作游戏过场,或者对话系统.支持合并节点运行. A visuallize event tree editor. Easily create a branching event tree in a visuallize way, base on 3 type nodes: SignalNode(run method) SetNode(set variable) ConditionNode(condition branching) No need to restart debuging while editing event tree, seeing result in realtime.Very suitable to create a cutscene or dialogue system. Support node combination.

    By: Hakace
  • PythonScript
    3.2
    v0.50.0Scripts

    /!\ This module requires to restart Godot once installed /!\ Introduction ------------ This is a beta version of the Python module for Godot. You are likely to encounter bugs and catastrophic crashes, if so please report them to https://github.com/touilleMan/godot-python/issues. Working features ---------------- Every Godot core features are expected to work fine: - builtins (e.g. Vector2) - Objects classes (e.g. Node) - signals - variable export - rpc synchronisation On top of that, mixing GDscript and Python code inside a project should work fine. Using Pip --------- On windows, pip must be installed first with `ensurepip`: ``` $ <pythonscript_dir>/windows-64/python.exe -m ensurepip # Only need to do that once $ <pythonscript_dir>/windows-64/python.exe -m pip install whatever ``` On linux/macOS, pip should be already present: ``` $ <pythonscript_dir>/x11-64/bin/python3 -m pip install whatever ``` Note you must use `python -m pip` to invoke pip (using the command `pip` directly will likely fail in a cryptic manner) Not so well features -------------------- Exporting the project hasn't been tested at all (however exporting for linux should be pretty simple and may work out of the box...). Have fun ;-) - touilleMan

    By: touilleMan
  • Dicebag
    4.0
    v1.0Scripts

    A Godot 4 port of Dicebag by 8bitskull, originally in Lua for Defold. It contains various random dice and RNG functions that are useful for anyone making RPG's and especially those that emulate tabletop RPGs. Converted to Godot 3.2 by yagich Converted again to Godot 4.0 by cablefish1 who removed some functions and rewrote some. Join the RPGodot discord to join the development of more universal RPG tools.

    By: Cablefish
  • Majordomo
    4.0
    v1.0.1Tools

    Push builds to itch.io with a single click of a button from the editor

    By: BenjaTK
  • PointCloud
    4.1
    v1.23D Tools

    This tool creates CPUParticles3D point clouds from mesh resources. Volumetric video is possible using .xyz frames.

    By: jlsgangwisch
  • DwarfImpulse - A Camera Shake Plugin for C#
    4.2
    v1.0.0Scripts

    An easy to use camera shake plugin for Godot. Features: - Easy to use API - Predefined shake algorithms - Easily extensible - Supports both 2D and 3D

    By: DwarfSoftworks
  • MessageBox
    3.2
    v1.2.12D Tools

    Adds a new, feature-packed UI nodetype for displaying text with a typewriter effect. Features include: - Full bbcode support, including custom effects! - Change speed dynamically! - Play forwards or backwards! - Play random voice effects when a letter is typed! - Automatic scrolling for oversized text! - Built-in text skipping and acceleration! - Automatically plays when the message is changed! - Text Transition effects! Updated 9/29/2020: - Now 3.2.3 compatible - Some new features. (See github commit) - The github now has a wiki with some usage information Updated 11/3/2020: - Now supports fancy text transition effects! - A number of squashed bugs - Finally remembered to update the version number in the config file. Oops.

    By: tlitookilakin
  • AmbientCG Material Downloader (Godot 4.3)
    4.0
    v0.0.3Materials

    AmbientCG Downloader Godot Plugin For Godot 4.x Downloads Files from AmbientCG.com and automatically populates StandardMaterial3D

    By: VenitStudios
  • Shaker
    4.0
    v1.0Tools

    Shakes any node's property. Makes for a great camera shaker.

    By: Lenny44
  • GDScript Code Upgrader
    4.0
    v1.0.1Tools

    Code Upgrader is a tool designed to help upgrade your GDScript code from Godot 3 to Godot 4. This plugin automates the process of updating deprecated methods, properties, and syntax, ensuring your projects are compatible with the latest version of Godot.

    By: christinec.dev
  • Godot XR Animation Recorder
    4.3
    v0.1.03D Tools

    XR Animation Recorder capable of creating Godot Animation resource files for avatars.

    By: Malcolm Nixon
  • LaIK
    4.2
    v0.0.2-alpha2D Tools

    Inverse Kinematic addon for Godot (experimental).

    By: thiagola92
  • GrassPath2D
    3.2
    v1.02D Tools

    Addon to generate interactive grass with Path2D (Curve), group of interactive objects, change the grass texture, blur, wind direction and force, height grass, random "leaf" rotation, colour array to random leaves, and several other parameters. *The addon is in continuous improvement, version 1.0 can be used with GLES2, GLES3 and Android (mobile)

    By: thiagobruno
  • UV Tools
    4.2
    v1.1.03D Tools

    Simple Godot 4 plugin to that includes various tools to manipulate UVs. Includes the "ProtoCube" node and "ProtoBody" nodes, which allow quick prototyping by attaching textures with cube-projected UVs. Quickly create a Rigid Body or Static Body via a dropdown parameter on the ProtoBody.

    By: michaeljared